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7 months ago
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Preview: Afterimage

It shouldn’t come as a surprise to anyone who has read more than a few of my reviews to know that I like games in the general metroidvania sub-category. That having been said, they are also still a genre I tend to be critical of; just like any other sort of game, it’s possible to
7 months ago
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Preview: Bleak Sword DX

When I saw that Devolver was publishing another nostalgic 8-bit inspired game, I must admit it caught my attention. I’ve generally been a huge fan of the games they support such as last year’s Cult of the Lamb, and I’m always a sucker for games with a strong aesthetic choice. So, of course I had
7 months ago
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Preview: God of Rock

Rhythm games are kind of my passion. If I’m not busy pouring time into a JRPG (or wasting away my days in Final Fantasy XIV), you can usually find me jamming away in some sort of musical experience. Project Diva, DJMax, Taiko no Tatsujin…hell, even music adjacent games like Tetris Effect get a ton of
7 months ago
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Preview: Tchia

My favorite types of games to write about are the ones that you can tell have been made with love. I know that sounds a little obvious, but not every game gives off that specific aura. Because of that, the ones that do tend to shine all the more. Tchia, a new open-world adventure title
9 months ago
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Preview: Frontier Hunter: Erza’s Wheel of Fortune

I forget exactly when it was I stumbled across Tower Hunter: Erza’s Trial on Steam long ago, but it was at least at a point when the odds of getting new metroidvania titles seemed… not great. So it was a while ago, and it definitely predates my working here. The game launched into early access,
9 months ago
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Preview: Forspoken

At least as far as pre-release reception is concerned, Forspoken has something of a hill to climb with its release. Despite flashes of an expansive open world and impressive-looking magical combat, the marketing focus highlighting protagonist Frey’s reactions to the world around her occupied a majority of discourse surrounding the game. Now, after being the
10 months ago
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Preview: Gungrave G.O.R.E.

There’s something to be said about the allure of resurrecting long-dormant franchises, especially when you’re the kind of person who latched onto one of them when it was originally released. It’s a chance to breathe new life into your creation, and also a chance to adapt to the times. In recent memory, I’ve seen (and
11 months ago
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Preview: The Invincible

Taking a creative work of one medium and adapting it into another is something we’ve all seen time and time again. The process of turning novels into films, for example, is an undertaking that’s consistently taken place for as long as both media formats have existed.
11 months ago
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Preview: Vengeful Guardian: Moonrider

How do you feel about classic action games from the 16-bit era? Because that’s going to inform a lot about how you feel when it comes to Vengeful Guardian: Moonrider. The 16-bit era of console gaming had a slightly disjointed start, with the Sega Genesis having launched a solid two years before the Super Nintendo
12 months ago
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PAX West Hands-On: Bayonetta 3

The Bayonetta series is probably one of the most infamous cult classics coming out of studio PlatinumGames. The original, way back in ye olde days of 2009, gained a number of fans…but not enough for original publisher Sega to consider the series viable. That’s where Nintendo swooped in, reviving the series with a second entry
12 months ago
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Preview: Warlander

Is there anything in gaming as immediately tantalizing as player-versus-player castle siege gameplay? I’m earnestly asking here, as the concept has consistently found its way into the designs of many a game, all the way from earlier MMORPGs like Dark Age of Camelot in 2001 to more focused competitive games like Chivalry and its 2021
12 months ago
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PAX West Hands-on: Demonschool

“This looks just like old school Persona!” That’s the reaction I heard ringing out from everyone who saw Demonschool on the PAX West show floor. And, to be honest, it’s hard to blame them. An inferred school setting, the isometric camera view present in many screenshots, battle screens with large tall sprites…it does look vaguely
12 months ago
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Hands-On: Beyond the Wire

If there was a “dad” version of any genre of gaming, it would absolutely be the “historically accurate FPS” side of the whole spectrum. Oftentimes, they revolve around World War I and II, though the focus tends to lean towards pivotal battles or specific battlefields that try to emulate the feel of the era they’re
12 months ago
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PAX West Quick Look: Lucid

Finally revealing your passion project to the world really is something every artist looks forward to. Having the opportunity to do so at one of the largest conferences for the medium you’re working in? All the better. This was the opportunity Eric Manahan of The Matte Black Studio had at 2022’s PAX West conference. The
1 year ago
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Preview: Shattered Heaven

More and more, I feel like the most important thing in a game’s genre is how it decides to defy it. The way developers take the broad strokes and general idea of the genre and present you with something that feels fresh and new, or at the very least hasn’t been seen in a while.
1 year ago
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Preview: Saints Row

Santo Ileso was brought to life in Las Vegas last week as select media was invited to experience Saints Row – the reboot from developer Volition being released next month on August 23. Saints Row comes nine years after the last release in this series, and more than fifteen years after the original – so what
1 year ago
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Preview: Cult of the Lamb

It’s not often that I love a game at first glance, but I’ve always been a fan of that “dark cute” aesthetic. Of taking absolutely cute and saccharine critters and putting them in a situation that’s more than a little bit messed up. That contrast of something that wouldn’t look out of place in a
1 year ago
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Preview: Spirittea

Have you ever wondered what would happen if you added ghosts to a game like Stardew Valley? More specifically, if you used a backdrop like the one found in the movie Spirited Away (the whole bathhouse for ghosts part) and coupled it with typical life sim elements? This just about sums up Spirittea, a new
1 year ago
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Preview: Power Chord

First and foremost, I think it’s important to look at Power Chord as it presents itself compared to what Power Chord actually is. Because I believe that it’s easy to get swept up in the game’s presentation in such a way that you lose sight of the fact that the game itself is actually simpler
1 year ago
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Preview: Soulstice

There are several matters of debate when it comes to the character action game, with discourse of the categorization often ranging from defining the term in the first place to establishing which title incepted the genre as we know it. And yet whether you think the genre began with the 2001 release of Onimusha: Warlords