Back in April I’d covered a preview of The Cosmic Wheel Sisterhood, and found myself immediately fascinated by it. Coming from an established publisher and developer and dealing with occult matters in a fleshed out fantasy world, it was just a taste of something that promised to be far greater. So how could I turn down checking out the finished deal?
Earlier this year I was pleased to preview Bleak Sword DX. Now it’s out, I finally got a chance to sit down with the finished game. With a striking aesthetic and dark fantasy vibe, it left a strong impression back then, and I was super eager to see where it went from there. Let’s see
I’ve always been a fan of the occult. Fortune telling, folk magic, fell creatures from beyond, a world lurking just beyond our own. So when I saw Devolver was publishing a new game all about these themes, of course I was interested. The developers, Destructeam, are no newcomers either, having made Gods Will Be Watching
When I saw that Devolver was publishing another nostalgic 8-bit inspired game, I must admit it caught my attention. I’ve generally been a huge fan of the games they support such as last year’s Cult of the Lamb, and I’m always a sucker for games with a strong aesthetic choice. So, of course I had
Last month we previewed Cult of the Lamb and I left off eager to see how its combination of roguelike dungeon crawling and base building held up in the full game. Now that I’ve had a chance to sit down with it properly, it’s time to see where it’s held up and where cracks have
It’s not often that I love a game at first glance, but I’ve always been a fan of that “dark cute” aesthetic. Of taking absolutely cute and saccharine critters and putting them in a situation that’s more than a little bit messed up. That contrast of something that wouldn’t look out of place in a
In March, I had the chance to play the opening pair of chapters from Trek to Yomi, an action game developed by Leonard Menchiari and Flying Wild Hog with Devolver Digital taking up publishing duties. It acts as a love letter to Japanese cinema of the 1950s and 60s, an appreciation that clearly led to
Few games have been as much of a roller coaster for me as Weird West. What first caught my attention was the developer, Wolfeye Studios, being made of former Arkane Studios developers. Weird West is also an immersive sim just like Arkane’s previous titles Dishonored and Prey, but this time departing from the usual first-person
The melding of videos games and cinema is a tall order. It’s a difficult fusion that developers the world over have attempted to reach from the moment that games became something more than simple shapes sliding across a black background, and to varying degrees of success. Trek to Yomi, a game in development by Leonard
While Devolver Digital is known for publishing everything from the quiet and emotional Gris to the gory and violent Carrion, the publishing studio itself is known for having a snarky, off-kilter sense of humor. Watching any of their E3 “press conferences” is a quick way to see what the studio is about (and a rabbit
If you’ve been a semi-casual Gamer Escape reader this past summer (which you should be, duh), you’ve probably come across our past coverage of Weird West, a top-down cel-shaded action RPG developed by some of the core staff behind Arkane Studios and games such as Dishonored. Published by Devolver Digital, it drew me in since
I’ve never really been much into tabletop card games. If you don’t count the couple years in college I lost my life to Magic: The Gathering, that is (and I don’t remember much of that time, considering that was right around when I turned 21…). Setting that specific time aside, tabletop card games just never
When Weird West was first announced at The Game Awards 2019, I was cautiously optimistic. An action RPG developed by the collective headed by the original creators of Dishonored and Arkane Studios, all while being published by Devolver Digital? It sounded way, way too good to be true.
You get to run around as an adorable crow slaying monsters ten times your size with a glowing red sword, do I REALLY need to say anymore? But if that sentence failed to convince you, allow me to regale you with the my full experience for Death’s Door, releasing July 20, 2021 for Xbox systems
Is it possible to fall in love with a difficulty curve? One of my favorite things about games is how different they can feel from start to finish, how things that seemed hard become trivial and what was once impossible is within your grasp. I had a chance to sit down with Boomerang X, a
Hello readers, I am back with the follow-up to our preview of Loop Hero – a now-released title which brings some new stuff to the table for the roguelite genre. I wrote then about how well-crafted the experience was. Now that the game has graduated from Early Access, and is now a full release for
It’s always refreshing to review a game that isn’t trying to be anything other than itself. There’s more to discuss when it comes to Olija, of course, but one of the things that struck me early on was the fact that, unlike all too many games that are attempting a spin on X formula or
Have you ever spent time playing an RPG-type game and you felt like you were stuck going around in circles? Well, I have some good news, because today we have a case where not only is going around in circles a good thing, it’s central to the game mechanics. Loop Hero, developed by Four Quarters
What kind of creatures would drive you to the brink of insanity? Giant squids the size of a house? Cthulhu itself rising from the depths to break your mind? A housecat whose piercing gaze cuts through to your very soul? According to a team of indie developers, none of the above. Rather, they envision a
It should come as no surprise to most that the focus in the first-person shooter space lately has primarily been multiplayer. In between the dearth of countless battle royales on top of the already pervasive kill/death and objective-based multiplayer offerings, choosing to focus on a single player experience often seems like an afterthought.