It’s really hard to be sure just how much Bloodborne and Darkest Dungeon influenced the collective zeitgeist of gaming. The two games weren’t quite contemporaries, but they both seem to have wound up occupying a similar space and either created or tapped into an undercurrent, a longing that no one had yet articulated for pseudo-Victorian
At first glance, Dusk Diver looks like a pretty decent anime beat-em-up featuring a female protagonist. This is incorrect. It is a beat-em-up, but it actually comes from Taiwan, with one of its big call-outs being that it has accurately modeled a popular shopping section of Taipei down to even replicating some of the businesses
The thing about rhythm games is that from one perspective, they’re really simple to make; they just need a coherent sound and a solid control scheme. What makes it complicated is that those things are simple, not easy.
Video games have a long history with excess. We’re not talking about games like Grand Theft Auto or Duke Nukem here; we’re talking about titles like Loaded and Postal. Games that don’t just contain content that’s pushing at the boundaries of what you can do but are, essentially, collections of offensive things rolled into an
In the tradition of puzzle-platformers, the Trine series feels at once like it has a potent legacy and as if it’s something almost no one has ever heard of. The series already has three games under its belt, with the first one being one of those little indie gems that people who played loved, the