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1 month ago
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Review: Double Dragon Gaiden: Rise of the Dragons

One of the more consistent dilemmas that surface in whatever long-running property you feverishly consume is the problem of staving off becoming stale. For every book series that has tens of entries from the likes of James Patterson or Janet Evanovich, for every tired comparison to the MCU and its plethora of shows and movies,
4 months ago
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Interview with Warframe’s Megan Everett

Megan Everett is a cheerful, knowledgeable breath of fresh air, who also happens to be the Community Director over at Digital Extremes, the developer and publisher for Warframe. A few weeks back, she was able to spare us 30 informative minutes of her time, as well as throw in some great anime recommendations: Attack on
4 months ago
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Launch Preview: Warframe: The Duviri Paradox

10 Years of the Tenno The game Warframe has a rags-to-riches story. After Dark Sector was released, developer Digital Extremes wanted to use the ideas that publishers had removed from Dark Sector and craft a game that was truly theirs. Unfortunately, at the time, science fiction wasn’t considered trendy, so after every publisher turned them
5 months ago
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Warframe: The Duviri Paradox Release Date and Trailer Revealed

Last week, Digital Extremes gave us a little peek at what’s in store for the upcoming release of The Duviri Paradox, their newest roguelike addition to Warframe. While we can’t share all of their secrets yet, they’re letting us give you a glimpse behind the curtain before the official release on Steam PC, Epic Games
5 months ago
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Preview: Death Roads: Tournament

Can you believe that I’ve actually never played Slay the Spire? I feel like I should have by this point, but I also feel like I have a general idea of the shape of it just by playing so many games that are derived from its basic formula. There’s a certain type of game, and
5 months ago
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Review: Have A Nice Death

Are you exhausted? Overworked? Do the events of your life feel akin to the tides, where everything takes place in an omnipresent cycle, looping day in and day out without end? If you answered yes to any of the above, you have something in common with the Grim Reaper himself—or at least as he’s represented
1 year ago
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Review: Cult of the Lamb

Last month we previewed Cult of the Lamb and I left off eager to see how its combination of roguelike dungeon crawling and base building held up in the full game. Now that I’ve had a chance to sit down with it properly, it’s time to see where it’s held up and where cracks have
1 year ago
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Review: Tyrant’s Blessing

Despite what seems to have become de rigeur for the gaming industry, making a game a roguelike is not actually cruise control for making it a game with endless content. In fact, I can think of a lot of games lately that have tried to keep themselves engaging by making themselves into roguelikes when neither
1 year ago
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Preview: Cult of the Lamb

It’s not often that I love a game at first glance, but I’ve always been a fan of that “dark cute” aesthetic. Of taking absolutely cute and saccharine critters and putting them in a situation that’s more than a little bit messed up. That contrast of something that wouldn’t look out of place in a
1 year ago
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Preview: Power Chord

First and foremost, I think it’s important to look at Power Chord as it presents itself compared to what Power Chord actually is. Because I believe that it’s easy to get swept up in the game’s presentation in such a way that you lose sight of the fact that the game itself is actually simpler
1 year ago
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Review: Rogue Legacy 2

You know, sometimes it’s really best to stick to what works. “If it ain’t broke, don’t fix it,” they say. And that, I can proudly proclaim, is the case here with today’s game, Cellar Door Games’ Rogue Legacy 2. I don’t usually let on exactly how I feel about a game in the opening paragraph,
1 year ago
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Review: Forward: Escape the Fold

I’m quite a fan of roguelike/lite games, but I have to admit, they can often be quite the time sinks. If you’re the type that has found their style of gameplay interesting, but find that they’re often too time consuming or too elaborate, you might find today’s entry quite refreshing. Forward: Escape the Fold (Steam,
1 year ago
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Hands On: 30XX February 2022 Content Update

Surprise! Early Access games are often pegged as messy/buggy works in process, but sometimes you come across games like Batterystaple’s 30XX and the steady updates that it’s been receiving since it “dropped” on Steam a year ago. We got the chance to check it out around that time, and even in that state I felt
22 Feb 2022
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Preview: Rogue Command

So, confession time. I am terrible at real-time strategy games. I know this intellectually, but I also know that every time it comes up I’m drawn to them like a moth to a flame. I can’t help it. Ever since I played Warcraft II I have a deep-seated need for these games to be shot
15 Sep 2021
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Review: Metallic Child

Here’s the hidden secret about Metallic Child: It is perhaps best understood not by what it claims to be on the cover but by a series of otherwise ornate references to other games. At a glance, this game is a roguelite, and indeed that’s what it claims to be right on the cover when you
8 Sep 2021
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Review: Dice Legacy

Dice Legacy is a strange game. This is not inherently a bad thing. I’m generally of the mind that strange but distinctive games have a decided edge in the now-crowded indie game space, and I’m inherently very fond of any game that’s trying to do something very different. And a roguelike city-builder strategy game is
3 Jun 2021
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Preview: The Last Spell

For whatever reason, I wind up reviewing and previewing a lot of roguelikes here. I don’t know exactly why, especially when the line between a good roguelike and a mediocre one can be so thin. See, the thing is that it’s really easy to make a game wherein you start out underpowered and have to
29 Mar 2021
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Review: Undermine (PS4)

There’s a very delicate balance to be struck when making a game that expects the player to walk in and die on a regular basis. Roguelikes and their kissing cousins, roguelites, have kind of exploded in popularity in the past few years. At the core level, they’re pretty easy games to make. You give players
7 Mar 2021
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Review: Loop Hero

Hello readers, I am back with the follow-up to our preview of Loop Hero – a now-released title which brings some new stuff to the table for the roguelite genre. I wrote then about how well-crafted the experience was. Now that the game has graduated from Early Access, and is now a full release for
16 Feb 2021
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Preview: 30XX

Roguelikes and their ilk of varying degrees have always occupied a weird place in my life. On one hand, the skill required to keep at the “progress as far as possible and potentially ruining an entire run on a simple mistake” thing can turn a lot of more casual players off from the genre. On