Back in April I’d covered a preview of The Cosmic Wheel Sisterhood, and found myself immediately fascinated by it. Coming from an established publisher and developer and dealing with occult matters in a fleshed out fantasy world, it was just a taste of something that promised to be far greater. So how could I turn down checking out the finished deal?
As a reviewer, I tend to pick out games that I want to review based on one of three criteria. The first are games where either I had been following early development or just saw the trailer and thought that the game looked like a lot of fun. The second are games that are somehow
Back in 2021 I reviewed a rather well-made furry visual novel called Winds of Change, and I was immediately drawn in by its world building and characters. So, when the developer contacted me about reviewing their followup title Komorebi, how could I possibly say no? I knew that one way or another, I’d be in for an experience.
Rhythm games are basically my lifeblood. I own more than one person probably should, invested way too much money into an arcade style controller for one of them, and occasionally slack off from work by visiting the local Round 1 arcade to play some for an hour or two. With the state of the genre
As someone who grew up with PC games in the mid-90s, I was quite familiar with…hang on, we just went through this didn't we? Yes, the remaster of Rise of the Triad that we did a preview for last month has finally released, and I had the opportunity to experience the full game. So, let's turn back the clock and give this another go exploring this classic FPS and how it holds up in the modern day.
One of the more consistent dilemmas that surface in whatever long-running property you feverishly consume is the problem of staving off becoming stale. For every book series that has tens of entries from the likes of James Patterson or Janet Evanovich, for every tired comparison to the MCU and its plethora of shows and movies,
If you’ve been reading my reviews for the past several years, you have probably been able to figure out certain things about me, and one of those things is that I am still pining for a sequel to Final Fantasy Tactics. The two that we technically got were both worse in terms of writing, mechanics,
Not for the first time, I find myself taking on the full version of a title that I have already previewed. Might & Magic: Clash of Heroes – Definitive Edition already let me dip a toe into what the game had to offer, and I rather liked what it had on display. So I immediately
In 2019, Remnant: From The Ashes showed up on the scene with an interesting fusion of third-person cooperative shooting gameplay and the challenging, more exploratory emphasis of Soulslike games. While a novel blend in its own right, the first game’s rougher edges prevented it from really sinking its claws in me as much as I’d
Sometimes, a review opportunity presents itself that, despite my not having previously heard of the game, IP, or developer, makes me curious about it by its genre and description alone. After all, while I have reviewed titles from almost every genre over the years, I of course do have favorites. Today’s game, Testament, is one
Not gonna lie, I was excited when I got the code for the Immerse Gamepack. The audio for Final Fantasy XIV is already great, with Soken constantly pumping out new, fabulous tracks and the devs behind the sound engineering always at the top of their game. It’s important to note, though, that the gamepack does
Endearingly strange games, and really just any weird media, are something I’m sure I enjoy more than most people. I’m always down to plop myself in front of something that some might find too out there, and some games meet these criteria in a way that I find endearing and entertaining. It’s part of the
I can hardly remember a time that an upcoming game has had simultaneously as much hype and hesitancy amongst its fanbase than Final Fantasy XVI. On one hand, we have the first mainline release in the series in over five years, being helmed by the oft lauded producers and designers behind Final Fantasy XIV. A
As the Endwalker patch cycle continues, we finally find ourselves at the confrontation with Golbez! How do events unfold, and what kind of things are Square Enix giving us to hold us over while we wait for more content to drop in 6.45? This review was conducted by the four hosts of our Final Fantasy
Earlier this year I was pleased to preview Bleak Sword DX. Now it’s out, I finally got a chance to sit down with the finished game. With a striking aesthetic and dark fantasy vibe, it left a strong impression back then, and I was super eager to see where it went from there. Let’s see
Sometimes, it’s hard to believe that a franchise like Katamari Damacy has been with us for nearly 20 years. Then again, its quirky style and easy-to-understand gameplay may have something to say for its longevity. While certain games from the PS2 era wore their Japanese weirdness on their sleeve in ways that didn’t click with
I am usually thrilled when I write a preview and get to review the full version of a game soon after. Especially when it’s a title I’m excited about. The things I hope to see and express disappointment with during my initial playthrough are things I sharply look for the second time around, and this
It takes astonishingly little to endear me to an art style inspired by those found in titles released for the original PlayStation. Games for the console sported a very singular look, and to this day can provide a unique atmosphere in the gaming space that belies their age. Quite a few modern games have been
In most games with characters of any sort, typically the one (or ones) you play as is the good guy, who must triumph over evil, or conquer some insurmountable object, or get points by bopping bad guys, or what-have-you. It isn’t too often a game comes around where you get to play the bad guy,
With any mammoth franchise, it’s standard practice to create tie-in media that seeks to fill in the gaps of a greater narrative canon. This is just as true for The Lord of the Rings as it is for other IPs, and when it comes to video games in particular, the series has seen a lot